---
title: "VR (A*): papers and universities"
description: "VR (IEEE Conference on Virtual Reality and 3D User Interfaces) is rated A* by the CORE Conference Rankings (ICORE2026); OpenAlex lists 717 of its papers from 2024–2026 (214 in 2024, 244 in 2025, 259 in 2026). By the countries of the authors' institutions, the most papers come from the United States (205), China (165) and Germany (90)."
url: https://scholar4ai.com/proceedings/vr
markdown_url: https://scholar4ai.com/proceedings/vr.md
license: CC BY-NC 4.0 (https://creativecommons.org/licenses/by-nc/4.0/)
share_text: "VR (IEEE Conference on Virtual Reality and 3D User Interfaces) is rated A* by the CORE Conference Rankings (ICORE2026); OpenAlex lists 717 of its papers from 2024–2026 (214 in 2024, 244 in 2025, 259 in 2026). (as of 2026-11-02)"
data_url: https://scholar4ai.com/data/rankings.json
updated: 2026-11-02T12:20:52+09:00
window: 2026-10-04 to 2026-11-02
source: OpenAlex (CC0)
---

# VR: IEEE Conference on Virtual Reality and 3D User Interfaces — papers and institutions, 2024–2026

Papers of VR, IEEE Conference on Virtual Reality and 3D User Interfaces (CORE rank A*; field: Graphics, augmented reality and games, Human-centred computing), 2024–2026: per year, the institutions, countries and topics, and the most-cited papers. Ranks are those of the CORE Conference Rankings, edition ICORE2026 (portal.core.edu.au), applied to every year shown. Papers are the works OpenAlex lists for the conference's proceedings, or for the issues of a conference-linked journal that publishes its papers (such as PACMPL, PVLDB or ACM TOG), by publication year; workshops, companion volumes, posters and Findings are left out. A paper counts once for each institution and country among its authors' affiliations as OpenAlex assigns them; papers without affiliations in OpenAlex count for none. For conferences published in book series that OpenAlex files as one source (LNCS, LIPIcs, SIAM and IOS Press proceedings), the papers are found by DOI: those of the volumes with the conference's title in Crossref, or LIPIcs DOIs, which name the conference. Conferences without DOIs (PMLR, USENIX, OpenReview) are listed without counts. A dash (–) for a year means OpenAlex has no papers of the conference for it yet: the proceedings are not published or indexed yet, or the conference did not meet that year (some meet every other year). 2026 counts what OpenAlex had indexed by 2026-11-02.

All conferences: https://scholar4ai.com/proceedings.md

## Key findings

- VR (IEEE Conference on Virtual Reality and 3D User Interfaces) is rated A* by the CORE Conference Rankings (ICORE2026); OpenAlex lists 717 of its papers from 2024–2026 (214 in 2024, 244 in 2025, 259 in 2026).
- By the countries of the authors' institutions, the most papers come from the United States (205), China (165) and Germany (90).
- The institutions with the most papers are The Hong Kong University of Science and Technology (Guangzhou) (33), The University of Tokyo (22) and Beihang University (22).
- Its most-cited paper of these years is “Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality” (2024), with 50 citations.
- OpenAlex has affiliations for only 88% of its papers, so the institution and country counts are incomplete.

## Papers per year

*VR papers per publication year in OpenAlex (–: not in OpenAlex yet)*

| Year | Papers | With affiliations |
|---|---:|---:|
| 2024 | 214 | 189 |
| 2025 | 244 | 213 |
| 2026 | 259 | 227 |

## Sources

*Where OpenAlex lists the papers*

| OpenAlex source | Which papers |
|---|---|
| [S4210172820](https://openalex.org/S4210172820) | The conference's proceedings |
| [S84775595](https://openalex.org/S84775595) | Conference-linked journal (issue 5) |

## Who publishes there

*Institutions with the most VR papers, 2024–2026*

| # | Institution | Papers |
|---:|---|---:|
| 1 | The Hong Kong University of Science and Technology (Guangzhou) | 33 |
| 2 | The University of Tokyo | 22 |
| 3 | [Beihang University](https://scholar4ai.com/institutions/beihang-university.md) | 22 |
| 4 | [Centre National de la Recherche Scientifique](https://scholar4ai.com/institutions/centre-national-de-la-recherche-scientifique.md) | 21 |
| 5 | [Shanghai Jiao Tong University](https://scholar4ai.com/institutions/shanghai-jiao-tong-university.md) | 20 |
| 6 | [Shandong University](https://scholar4ai.com/institutions/shandong-university.md) | 18 |
| 7 | Purdue University West Lafayette | 18 |
| 8 | Korea Advanced Institute of Science and Technology | 17 |
| 9 | Hong Kong University of Science and Technology | 16 |
| 10 | Institut national de recherche en sciences et technologies du numérique | 15 |

*Countries with the most VR papers, 2024–2026*

| # | Country | Papers |
|---:|---|---:|
| 1 | United States | 205 |
| 2 | China | 165 |
| 3 | Germany | 90 |
| 4 | Japan | 56 |
| 5 | United Kingdom | 44 |
| 6 | France | 42 |
| 7 | Hong Kong | 40 |
| 8 | South Korea | 40 |
| 9 | Canada | 35 |
| 10 | Australia | 23 |

*Keywords with the most VR papers, 2024–2026*

| # | Keyword | Papers |
|---:|---|---:|
| 1 | virtual reality | 246 |
| 2 | augmented reality | 79 |
| 3 | user experience | 50 |
| 4 | head-mounted displays | 47 |
| 5 | presence | 46 |
| 6 | mixed reality | 45 |
| 7 | extended reality | 31 |
| 8 | usability | 30 |
| 9 | cybersickness | 28 |
| 10 | haptic feedback | 28 |

## Most-cited papers

*Most-cited VR papers of 2024–2026 (citations counted by OpenAlex)*

| # | Citations | Title | Published | Authors |
|---:|---:|---|---|---|
| 1 | 50 | [Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality](https://doi.org/10.1109/tvcg.2024.3372067) | 2024-03-04 | Tiffany D. Do, Camille Isabella Protko, Ryan P. McMahan |
| 2 | 46 | [DreamCodeVR: Towards Democratizing Behavior Design in Virtual Reality with Speech-Driven Programming](https://doi.org/10.1109/vr58804.2024.00078) | 2024-03-16 | Daniele Giunchi, Nels Numan, Elia Gatti et al. |
| 3 | 40 | [Assessing Depth Perception in VR and Video See-Through AR: A Comparison on Distance Judgment, Performance, and Preference](https://doi.org/10.1109/tvcg.2024.3372061) | 2024-03-04 | Franziska Westermeier, Larissa Brübach, Carolin Wienrich et al. |
| 4 | 37 | [Exploring the Influence of Virtual Avatar Heads in Mixed Reality on Social Presence, Performance and User Experience in Collaborative Tasks](https://doi.org/10.1109/tvcg.2024.3372051) | 2024-03-04 | Théo Combe, Rebecca Fribourg, Lucas Detto et al. |
| 5 | 36 | [From Novelty to Knowledge: A Longitudinal Investigation of the Novelty Effect on Learning Outcomes in Virtual Reality](https://doi.org/10.1109/tvcg.2025.3549897) | 2025-03-10 | Joomi Lee, Chen Crystal Chen, Aryabrata Basu |
| 6 | 36 | [NeRF-NQA: No-Reference Quality Assessment for Scenes Generated by NeRF and Neural View Synthesis Methods](https://doi.org/10.1109/tvcg.2024.3372037) | 2024-03-04 | Qiang Qu, Hanxue Liang, Xiaoming Chen et al. |
| 7 | 36 | [PLUME: Record, Replay, Analyze and Share User Behavior in 6DoF XR Experiences](https://doi.org/10.1109/tvcg.2024.3372107) | 2024-03-04 | Charles Javerliat, Sophie Villenave, Pierre Raimbaud et al. |
| 8 | 35 | [VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research](https://doi.org/10.1109/tvcg.2024.3372044) | 2024-03-04 | Elliott Wen, Chitralekha Gupta, Prasanth Sasikumar et al. |
| 9 | 33 | [SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Reality](https://doi.org/10.1109/tvcg.2025.3549563) | 2025-03-10 | Hongjia Zhai, Xiyu Zhang, Boming Zhao et al. |
| 10 | 32 | [Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience](https://doi.org/10.1109/tvcg.2024.3372032) | 2024-03-08 | Ethan Wilson, Azim Ibragimov, Michael J. Proulx et al. |

## Cite this page

Scholar4AI. (2026). VR: IEEE Conference on Virtual Reality and 3D User Interfaces — papers and institutions, 2024–2026. Journal and Conference Research Rankings. Retrieved November 2, 2026, from https://scholar4ai.com/proceedings/vr

```bibtex
@misc{scholar4ai-proceedings-vr,
  author = {{Scholar4AI}},
  title = {VR: IEEE Conference on Virtual Reality and 3D User Interfaces — papers and institutions, 2024–2026},
  year = {2026},
  howpublished = {\url{https://scholar4ai.com/proceedings/vr}},
  urldate = {2026-11-02},
  note = {Journal and Conference Research Rankings; data from OpenAlex (CC0); licensed CC BY-NC 4.0}
}
```

License: CC BY-NC 4.0 (https://creativecommons.org/licenses/by-nc/4.0/).
