Scholar4AI Updated 2026-11-02 12:20 UTC+09:00

ISMAR: IEEE/ACM International Symposium on Mixed and Augmented Reality — papers and institutions, 2024–2026

Papers of ISMAR, IEEE/ACM International Symposium on Mixed and Augmented Reality (CORE rank A*; field: Graphics, augmented reality and games, Human-centred computing), 2024–2026: per year, the institutions, countries and topics, and the most-cited papers. Ranks are those of the CORE Conference Rankings, edition ICORE2026 (portal.core.edu.au), applied to every year shown. Papers are the works OpenAlex lists for the conference's proceedings, or for the issues of a conference-linked journal that publishes its papers (such as PACMPL, PVLDB or ACM TOG), by publication year; workshops, companion volumes, posters and Findings are left out. A paper counts once for each institution and country among its authors' affiliations as OpenAlex assigns them; papers without affiliations in OpenAlex count for none. For conferences published in book series that OpenAlex files as one source (LNCS, LIPIcs, SIAM and IOS Press proceedings), the papers are found by DOI: those of the volumes with the conference's title in Crossref, or LIPIcs DOIs, which name the conference. Conferences without DOIs (PMLR, USENIX, OpenReview) are listed without counts. A dash (–) for a year means OpenAlex has no papers of the conference for it yet: the proceedings are not published or indexed yet, or the conference did not meet that year (some meet every other year). 2026 counts what OpenAlex had indexed by 2026-11-02. Also as Markdown.

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Key findings#

  • ISMAR (IEEE/ACM International Symposium on Mixed and Augmented Reality) is rated A* by the CORE Conference Rankings (ICORE2026); OpenAlex lists 436 of its papers from 2024–2026 (198 in 2024, 238 in 2025; 2026 not in OpenAlex yet).
  • By the countries of the authors' institutions, the most papers come from the United States (114), China (85) and Germany (74).
  • The institutions with the most papers are Beihang University (17), Korea Advanced Institute of Science and Technology (16) and State Key Laboratory of Virtual Reality Technology and Systems (15).
  • Its most-cited paper of these years is “Expressive 3D Facial Animation Generation Based on Local-to-Global Latent Diffusion” (2024), with 102 citations.

Papers per year#

ISMAR papers per publication year in OpenAlex (–: not in OpenAlex yet)
YearPapersWith affiliations
2024198177
2025238218
2026––

Sources#

Where OpenAlex lists the papers
OpenAlex sourceWhich papers
S4393917577The conference's proceedings
S84775595Conference-linked journal (issue 11)

Who publishes there#

Institutions with the most ISMAR papers, 2024–2026
#InstitutionPapers
1Beihang University17
2Korea Advanced Institute of Science and Technology16
3State Key Laboratory of Virtual Reality Technology and Systems15
4University of South Australia14
5University of Calgary12
6The Hong Kong University of Science and Technology (Guangzhou)12
7Xi’an Jiaotong-Liverpool University12
8University of Stuttgart11
9Graz University of Technology11
10The University of Tokyo11
Countries with the most ISMAR papers, 2024–2026
#CountryPapers
1United States114
2China85
3Germany74
4South Korea46
5United Kingdom41
6Canada32
7Australia31
8Japan29
9Austria17
10Hong Kong17
Keywords with the most ISMAR papers, 2024–2026
#KeywordPapers
1virtual reality125
2augmented reality62
3mixed reality35
4extended reality30
5presence28
6eye tracking25
7head-mounted displays24
8user experience21
9usability18
10haptic feedback17

Most-cited papers#

Most-cited ISMAR papers of 2024–2026 (citations counted by OpenAlex)
#CitationsTitlePublishedAuthors
1102Expressive 3D Facial Animation Generation Based on Local-to-Global Latent Diffusion2024-09-10Wenfeng Song, Xuan Wang, Yiming Jiang et al.
243The Effects of Depth of Knowledge of a Virtual Agent2024-09-10Fu‐Chia Yang, Kevin Duque, Christos Mousas
332NIS-SLAM: Neural Implicit Semantic RGB-D SLAM for 3D Consistent Scene Understanding2024-09-10Hongjia Zhai, Gan Huang, Qirui Hu et al.
431XaiR: An XR Platform that Integrates Large Language Models with the Physical World2024-10-21Sruti Srinidhi, Edward Lu, Anthony Rowe
525Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR2024-10-21Jyotirmay Nag Setu, Joshua M Le, Ripan Kumar Kundu et al.
624TouchMark : Partial Tactile Feedback Design for Upper Limb Rehabilitation in Virtual Reality2024-09-10Jingjing Zhang, Mengjie Huang, Yonglin Chen et al.
719Cultural Reflections in Virtual Reality: The Effects of User Ethnicity in Avatar Matching Experiences on Sense of Embodiment2024-09-09Tiffany D. Do, Juanita Benjamin, Camille Isabella Protko et al.
8182024 IEEE International Symposium on Mixed and Augmented Reality2024-10-10
918Robust Collaborative Visual-Inertial SLAM for Mobile Augmented Reality2024-09-09Xiaokun Pan, Gan Huang, Ziyang Zhang et al.
1017ThermicVib: Enabling Dynamic Thermal Sensation with Multimodal Haptic Glove for Thermal-Responsive Interaction2024-10-21Huang Yi, Hojeong Lee, Sang Ho Yoon

Conferences in the same field#

CHI · HRI · VR · UIST · SIGGRAPH Asia · SIGGRAPH · PerCom · SIGCSE · DIS · CSCW · AIED · ASSETS · IEEE VIS · IUI · UMAP · LAK · ICER · MMSys

Cite this page

Scholar4AI. (2026). ISMAR: IEEE/ACM International Symposium on Mixed and Augmented Reality — papers and institutions, 2024–2026. Journal and Conference Research Rankings. Retrieved November 2, 2026, from https://scholar4ai.com/proceedings/ismar

@misc{scholar4ai-proceedings-ismar,
  author = {{Scholar4AI}},
  title = {ISMAR: IEEE/ACM International Symposium on Mixed and Augmented Reality — papers and institutions, 2024–2026},
  year = {2026},
  howpublished = {\url{https://scholar4ai.com/proceedings/ismar}},
  urldate = {2026-11-02},
  note = {Journal and Conference Research Rankings; data from OpenAlex (CC0); licensed CC BY-NC 4.0}
}

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