Scholar4AI Updated 2026-11-02 12:20 UTC+09:00

VR: IEEE Conference on Virtual Reality and 3D User Interfaces — papers and institutions, 2024–2026

Papers of VR, IEEE Conference on Virtual Reality and 3D User Interfaces (CORE rank A*; field: Graphics, augmented reality and games, Human-centred computing), 2024–2026: per year, the institutions, countries and topics, and the most-cited papers. Ranks are those of the CORE Conference Rankings, edition ICORE2026 (portal.core.edu.au), applied to every year shown. Papers are the works OpenAlex lists for the conference's proceedings, or for the issues of a conference-linked journal that publishes its papers (such as PACMPL, PVLDB or ACM TOG), by publication year; workshops, companion volumes, posters and Findings are left out. A paper counts once for each institution and country among its authors' affiliations as OpenAlex assigns them; papers without affiliations in OpenAlex count for none. For conferences published in book series that OpenAlex files as one source (LNCS, LIPIcs, SIAM and IOS Press proceedings), the papers are found by DOI: those of the volumes with the conference's title in Crossref, or LIPIcs DOIs, which name the conference. Conferences without DOIs (PMLR, USENIX, OpenReview) are listed without counts. A dash (–) for a year means OpenAlex has no papers of the conference for it yet: the proceedings are not published or indexed yet, or the conference did not meet that year (some meet every other year). 2026 counts what OpenAlex had indexed by 2026-11-02. Also as Markdown.

Share: X LinkedIn Bluesky Threads Facebook Reddit Hacker News Hatena LINE Email
Copy:

← All conferences

Key findings#

  • VR (IEEE Conference on Virtual Reality and 3D User Interfaces) is rated A* by the CORE Conference Rankings (ICORE2026); OpenAlex lists 717 of its papers from 2024–2026 (214 in 2024, 244 in 2025, 259 in 2026).
  • By the countries of the authors' institutions, the most papers come from the United States (205), China (165) and Germany (90).
  • The institutions with the most papers are The Hong Kong University of Science and Technology (Guangzhou) (33), The University of Tokyo (22) and Beihang University (22).
  • Its most-cited paper of these years is “Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality” (2024), with 50 citations.
  • OpenAlex has affiliations for only 88% of its papers, so the institution and country counts are incomplete.

Papers per year#

VR papers per publication year in OpenAlex (–: not in OpenAlex yet)
YearPapersWith affiliations
2024214189
2025244213
2026259227

Sources#

Where OpenAlex lists the papers
OpenAlex sourceWhich papers
S4210172820The conference's proceedings
S84775595Conference-linked journal (issue 5)

Who publishes there#

Institutions with the most VR papers, 2024–2026
#InstitutionPapers
1The Hong Kong University of Science and Technology (Guangzhou)33
2The University of Tokyo22
3Beihang University22
4Centre National de la Recherche Scientifique21
5Shanghai Jiao Tong University20
6Shandong University18
7Purdue University West Lafayette18
8Korea Advanced Institute of Science and Technology17
9Hong Kong University of Science and Technology16
10Institut national de recherche en sciences et technologies du numérique15
Countries with the most VR papers, 2024–2026
#CountryPapers
1United States205
2China165
3Germany90
4Japan56
5United Kingdom44
6France42
7Hong Kong40
8South Korea40
9Canada35
10Australia23
Keywords with the most VR papers, 2024–2026
#KeywordPapers
1virtual reality246
2augmented reality79
3user experience50
4head-mounted displays47
5presence46
6mixed reality45
7extended reality31
8usability30
9cybersickness28
10haptic feedback28

Most-cited papers#

Most-cited VR papers of 2024–2026 (citations counted by OpenAlex)
#CitationsTitlePublishedAuthors
150Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality2024-03-04Tiffany D. Do, Camille Isabella Protko, Ryan P. McMahan
246DreamCodeVR: Towards Democratizing Behavior Design in Virtual Reality with Speech-Driven Programming2024-03-16Daniele Giunchi, Nels Numan, Elia Gatti et al.
340Assessing Depth Perception in VR and Video See-Through AR: A Comparison on Distance Judgment, Performance, and Preference2024-03-04Franziska Westermeier, Larissa Brübach, Carolin Wienrich et al.
437Exploring the Influence of Virtual Avatar Heads in Mixed Reality on Social Presence, Performance and User Experience in Collaborative Tasks2024-03-04Théo Combe, Rebecca Fribourg, Lucas Detto et al.
536From Novelty to Knowledge: A Longitudinal Investigation of the Novelty Effect on Learning Outcomes in Virtual Reality2025-03-10Joomi Lee, Chen Crystal Chen, Aryabrata Basu
636NeRF-NQA: No-Reference Quality Assessment for Scenes Generated by NeRF and Neural View Synthesis Methods2024-03-04Qiang Qu, Hanxue Liang, Xiaoming Chen et al.
736PLUME: Record, Replay, Analyze and Share User Behavior in 6DoF XR Experiences2024-03-04Charles Javerliat, Sophie Villenave, Pierre Raimbaud et al.
835VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research2024-03-04Elliott Wen, Chitralekha Gupta, Prasanth Sasikumar et al.
933SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Reality2025-03-10Hongjia Zhai, Xiyu Zhang, Boming Zhao et al.
1032Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience2024-03-08Ethan Wilson, Azim Ibragimov, Michael J. Proulx et al.

Conferences in the same field#

CHI · HRI · UIST · SIGGRAPH Asia · ISMAR · SIGGRAPH · PerCom · SIGCSE · DIS · CSCW · AIED · ASSETS · IEEE VIS · IUI · UMAP · LAK · ICER · MMSys

Cite this page

Scholar4AI. (2026). VR: IEEE Conference on Virtual Reality and 3D User Interfaces — papers and institutions, 2024–2026. Journal and Conference Research Rankings. Retrieved November 2, 2026, from https://scholar4ai.com/proceedings/vr

@misc{scholar4ai-proceedings-vr,
  author = {{Scholar4AI}},
  title = {VR: IEEE Conference on Virtual Reality and 3D User Interfaces — papers and institutions, 2024–2026},
  year = {2026},
  howpublished = {\url{https://scholar4ai.com/proceedings/vr}},
  urldate = {2026-11-02},
  note = {Journal and Conference Research Rankings; data from OpenAlex (CC0); licensed CC BY-NC 4.0}
}

Free to reuse for non-commercial purposes with attribution (CC BY-NC 4.0).