Scholar4AI Updated 2026-11-05 06:02 UTC+09:00

Skeleton and pose (NTU RGB+D, Human3.6M)

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data category: Face, person and video benchmarks · 0 papers in the last 7 days

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Faces, people, poses, facial expressions and human actions in images and video.

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Names searched for: NTU RGB+D, NTU-RGB+D, NTU RGB-D, NTU60, NTU120, Human3.6M

Key findings#

  • From Nov 2023 to Oct 2026, 105 archived papers mentioned Skeleton and pose (NTU RGB+D, Human3.6M) in their title, abstract or keywords (the search of earlier months' full texts is still under way), most of them in Dec 2025 (8).
  • Skeleton and pose (NTU RGB+D, Human3.6M) was mentioned in 1 paper in the last 30 days (2026-10-07 to 2026-11-05), ranking #165 of the 246 datasets mentioned.
  • By journal category: AI (1).
  • Most of them appeared in Pattern Recognition (1).
  • From 2017 to 2026 (so far), Skeleton and pose (NTU RGB+D, Human3.6M) was mentioned in 160 papers in the tracked journals, most of them in AI (158), operations research (1) and information systems (1).
  • 33 of them were published in 2025, against 0 in 2017.
  • Since 2023, the institutions with the most of these papers were Chinese Academy of Sciences (6), Peking University (6) and Beihang University (5).
  • The journals publishing most of them were Pattern Recognition (23), IEEE Transactions on Pattern Analysis and Machine Intelligence (21) and IEEE Transactions on Neural Networks and Learning Systems (11).
  • The most-cited of them is “NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding” (IEEE Transactions on Pattern Analysis and Machine Intelligence, 2019), with 1,833 citations.
  • Papers use Skeleton and pose (NTU RGB+D, Human3.6M) most often with Action recognition (Kinetics, UCF101, HMDB51) (17), ImageNet (17) and MS COCO (15); it has 12 partners in the code and data network, in the group around ImageNet, CIFAR-10 / CIFAR-100, MNIST / Fashion-MNIST.

Mentions over 36 months#

Papers mentioning it by publication month, Nov 2023 to Oct 2026 (titles, abstracts and keywords; the full texts of earlier months are still being searched)
TrendNov 23–Oct 24Nov 24–Oct 25Nov 25–Oct 2636 months
372741105

Papers per year#

2017: 0 papers2018: 4 papers2019: 8 papers2020: 7 papers2021: 7 papers2022: 13 papers2023: 20 papers2024: 36 papers2025: 33 papers2026 (so far): 32 papers
20172026 (so far)
Papers per publication year and category
Category2017201820192020202120222023202420252026 (so far)
AI048771320363231
Operations Research0000000010
Information Systems0000000001
All categories048771320363332

Where the papers come from#

Countries with the most papers, since 2023
#CountryPapers
1China70
2Australia15
3United Kingdom15
4United States12
5India6
6Spain5
7Japan5
8Singapore5
9Germany4
10Hong Kong4
Keywords with the most papers, since 2023
#KeywordPapers
1skeleton-based action recognition27
2Human3.6M25
3graph convolutional networks23
43D human pose estimation17
5human action recognition15
6MPI-INF-3DHP10
7NTU RGB+D10
8human motion prediction10
9CMU MoCap8
10contrastive learning7

Most-cited papers#

Archive counts by publication year: a paper counts when its title, abstract or keywords name the dataset, or when OpenAlex's full-text search finds it there (searched for the last 30 days' papers and, by a pass over the past years, for older ones). Names added to the list later are looked for in older papers as the archive is read again.

Used together with#

Papers use Skeleton and pose (NTU RGB+D, Human3.6M) most often with Action recognition (Kinetics, UCF101, HMDB51) (17), ImageNet (17) and MS COCO (15); it has 12 partners in the code and data network, in the group around ImageNet, CIFAR-10 / CIFAR-100, MNIST / Fashion-MNIST. The whole network →

What papers use Skeleton and pose (NTU RGB+D, Human3.6M) together with (at least 3 papers; lift 1 = chance)
Used withTypePapers using bothLift
Action recognition (Kinetics, UCF101, HMDB51)Dataset1717.5
ImageNetDataset172.2
MS COCODataset154.8
YouTube / TikTokDataset91.5
CIFAR-10 / CIFAR-100Dataset71.5
MNIST / Fashion-MNISTDataset71.9
BraTSDataset33.3
CityscapesDataset33.0
DOTA / xViewDataset314.7
IMDbDataset33.8
nuScenes / Waymo Open / ArgoverseDataset33.0
PASCAL VOCDataset32.7
Papers mentioning Skeleton and pose (NTU RGB+D, Human3.6M) in the last 30 days, newest first.
DateTitleJournalAuthorsAffiliations
2026-10-10LDOFormer: Low-rank and Decorrelation-regularized Transformer for 3D human pose estimationPattern RecognitionYu Zou, Zhigeng Pan, Xianxuan Lin et al.Nanjing University of Information Science and Technology; Jiangsu Open University
Cite this page

Scholar4AI. (2026). Skeleton and pose (NTU RGB+D, Human3.6M). Journal and Conference Research Rankings. Retrieved November 5, 2026, from https://scholar4ai.com/datasets/skeleton-and-pose-ntu-rgb-d-human3-6m

@misc{scholar4ai-datasets-skeleton-and-pose-ntu-rgb-d-human3-6m,
  author = {{Scholar4AI}},
  title = {Skeleton and pose (NTU RGB+D, Human3.6M)},
  year = {2026},
  howpublished = {\url{https://scholar4ai.com/datasets/skeleton-and-pose-ntu-rgb-d-human3-6m}},
  urldate = {2026-11-05},
  note = {Journal and Conference Research Rankings; data from OpenAlex (CC0); licensed CC BY-NC 4.0}
}

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